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| BS ITCD Overview |
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| Monday, 10 March 2008 13:43 |
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The program of study for the Bachelor of Science in Information Technology and Communication Design major is structured as follows:
1. Completion of University Learning Requirements (ULRs), a set of required general education outcomes common for all majors. The ULRs are generally completed as part of lower division studies. 2. The Major ProSeminar. This required learning experience is designed to introduce students to the major and is generally taken when the student has completed the ULRs and enters the major. It is at this level that students design their learning plans, and in so doing choose learning experiences relevant to those plans, in consultation with their advisor. 3. A set of specialized learning experiences in which students follow specific specializations, based on their individualized learning plans. These experiences are made up of course modules, collaborative projects, fieldwork, seminars, and independent work, and are designed to prepare students for the capstone project experiences. This major has a set of Core Outcomes (required of all majors), Emphasis Outcomes (select one from seven), and Advanced Outcomes (required of all majors). 4. The advanced outcomes or capstone project sequence represents the culmination of the students' learning experiences. Students enroll in the required Capstone Learning experience during the last two semesters of their program to assure completion of the Advanced Outcomes (required of all majors). The learning plan is a living document that is reviewed on a once a year basis.
The final year, in particular, distinguishes this program from others. The capstone involves a year-long sequence of learning experiences that will result in the creation of a professional quality information product or system. The project is planned as a collaborative interdisciplinary team effort using the industry standard model of 3 to 5 people from the appropriate mix of backgrounds. Students will, for example, create and design audio, video, graphic and literary content, employ the latest available telecommunications or instructional technology, and create new systems and applications as needed. They will also be responsible for their project production management and financial planning. Projects can be generated by industry requests, academic need and/or personal vision. Entrepreneurial activity is encouraged. In addition to the community service component of the program, all students in this major will be encouraged to participate in off-campus employment in an area relevant to their field(s) of study.
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| Last Updated on Thursday, 26 June 2008 14:59 |